Pitwall is a free online F1 management game.
After signing up you have the chance to either create a new team and start up from the lowest division, or you can join a team who are without a team manager. It's your choice!
As a team manager you should: develop your car, sign up top class drivers, get the best staff, get the best out of sponsorship deals by negotiating and build up a world class team. Because of Pitwalls advanced race engine, you can follow the race live every Sunday! This means that you could change your tactics in the middle of the race, change your driver orders, change your pit strategy, and much more.! If you can't be online during the races, then you can always set up a tactics so that you aren't disadvantaged.
Perhaps in a few seasons your team could be the team to beat.
Pitwall is an online F1 manager which is constantly being developed. Don't hesitate to sign up for an account. After all: it's free!
More information:
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Small improvements
This weekend and today I've added four small new improvements to Pitwall. First of all, country flags should now be loaded much faster.
The second feature is something that is quite interesting. It is now not only possible for drivers to get injured in a racing session, but they can also get injured outside of racing. The injury goes from a flu until death (very very rare, just like racing fatalities, which haven't happened ever since implementation). A very serious injury could sideline a driver for over a season. An injury is handled during the hourupdate, so this can happen at any time in the week.
This should make championships a little more unpredictable, just like in real life (remember Montoya's famous tennis accident).
Another new feature is something that I've been thinking about for quite a while. Ever since we had guest drivers implemented it was quite interesting to see how they fare against other youth drivers. But it was always quite hard to spot the real talents from those who just had a pretty good skill compared to others, just because they had more skill at that time. That didn't necessarily mean that they were more talented, just that they were better at that time.
To overcome this "issue" I've implemented the following: A race form is generated for each driver (youth and main drivers) at the start of the race. Depending on how talented the driver is, this form will be better most of the time compared to a driver who is less talented. It's still possible for a talented driver to have an off day, but it's less likely compared to a bad talented driver (who won't be in form a lot).
This will make the discovering of a talented driver a little simpler, and it's just much more realistic. Talented drivers will always be there on the long run, whilst not so talented drivers might have a race of a year race, but in most other races they'll be average.
This change has already been implemented for last weekends main race. I didn't tell anyone just to see if anyone would notice (*grin*). The influence is not really that big for main drivers, but the influence should be higher for youth drivers as their skills aren't developed that well yet. This form factor does not exist yet in the testing/qualifying sessions, and it wasn't used yet in the youth race of last week as it was only implemented on Saturday evening.
The final new improvement to Pitwall is the proper implementation of the morale drop or raise that a driver can have based on his contract role and his current role. This was never really implemented after implementing the new driver contract system and has finally been implemented.
If the driver has been promised a better position than he is currently seated in, then he will be unhappy and you'll start to see his morale drop. The worse a seat is, the more unhappy he'll be. It works the other way around as well of course.
There, that's all for now! Please share comments in the forum topic, I'll be happy to read them (even if I don't always find the time to reply)! - Discuss about this in the forum
Pitstop suggestion
A lot of newcomers struggle with deciding on how many mechanics to assign for each pitstop crew, therefore I've decided to give some feedback to the manager on how many mechanics should be a good value on the strategy page.
First of all the pit box space stat gives an indication. Now the head mechanic (if you have one) also gives his opinion on how many mechanics you should assign to each pitstop crew. Depending on the skills of the mechanic, this number will be closer or further away from the real value.
Another change which is upcoming (but since it's related I wanted to mention it) is the way the pitstop crew skill is calculated. Right now it looks up the current values, but that's not quite realistic. Therefore I will change it so that there is a overall mechanic skill stat which is similar to the sponsorship happiness. If you don't invest a lot of time in your mechanic department, then the skill of the mechanics will gradually drop over the weeks. On the other hand, if the skill is low and you invest a lot of time into it, then the skill will rise again. I believe that this system is much more realistic and it will open some new strategic aspects of the game. - Discuss about this in the forum
De-queuing sponsors
The issue with sponsors not getting dequeued properly should have been fixed for all future dequeue processes. I have also dequeued all the sponsors who were in the queue while there was an open spot. Please give feedback in this topic if you still have problems.
Sponsorship happiness change
As was announced earlier, I have made changes to the sponsorship happiness formula. It used to be so that certain teams had a lot of commercials, and a superb commercial director and because of that were able to set their commercial level to something below 10%. That gave them the option to focus completely on designers and mechanics.
I have made changes to the formula so that things like that shouldn't be possible anymore. The commercial level plays a much bigger role in it, and you'll always have to invest some time in that department, otherwise the happiness of your sponsors drops.
I will be monitoring the average happiness level, but I'm confident that this change is for the better, it's much more fair after all. - Discuss about this in the forum
Merchandise payout moved to hourupdate
As it seems that the merchandising money payout was used as an exploit for earning more money by some, I have decided to move the merchandise money payout from the dayupdate to the hourupdate.
The changes have taken place immediately, and the first 17 merchandise updates (which are 24 times smaller than the dayupdate of course) have caught up.
> Last 20 newsitems: (show all)
· Small improvements, 08 March 2010 21:59 · Pitstop suggestion, 28 February 2010 22:11 · De-queuing sponsors, 02 February 2010 19:09 · Sponsorship happiness change, 02 February 2010 19:06 · Merchandise payout moved to hourupdate, 26 January 2010 17:57 · New sponsors system launched, 25 January 2010 13:12 · Sponsor happiness bug, 22 January 2010 17:20 · Driver sale problem, 19 January 2010 11:28 · Season 21 division update, 18 January 2010 14:07 · No earlier update, 17 January 2010 23:50 · Division 1 race 2 hours earlier, 16 January 2010 18:07 · Inactivity mails, 29 December 2009 15:31 · Beta site, 28 December 2009 18:58 · Car liveries, 25 December 2009 15:07 · Missing hourupdate, 20 December 2009 20:08 · Testing problem, 16 December 2009 10:52 · Sponsor update on the beta server, 15 December 2009 01:10 · Country flags for teams, 11 December 2009 18:03 · Inactivity mail, 05 December 2009 11:11 · Sponsors contract length increase, 02 December 2009 10:03 |
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Latest press release
Race 5 08 March 2010 · MLHR Thunderbolt: Again a good race from MLHR Thunderbolt. The second podium in a row forced Teammanager Bolt to correct the target for this season. Before the season we only wants to avoid relagation. But after half of the season we are second in the constructor championship, so we try to finish on the podium in this category.
Congratulations to Alvaro Troncoso for his first podium finish in division 1.
Standings
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Latest press release
Total Fail 07 March 2010 · Jezchat Williams: Last weekends race was a total fail for our team, Chandler mendoza had a early technical problem and Séverin Impetraz' engine blew up just before the end of the race. His race was lost anyway because we called him in for the 3rd pitstop way too early, therefor we had to risk leaving his orders as they were in a hope to make up some of the lost time due to the faulty pitstop.
Now we have to come together and talk about what went wrong, at least we have a full week to do some testing and get on top of this weeks mistakes.
Standings
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Latest press release
mecanics party 01 March 2010 · audi slipstream: there must of been a party somewhere, team slipstream also had no mechanics in the teams pits as the teams head mechanic was off ill, this is totally unacceptable said team principal walker, all the teams pit crew were made to run around the teams test track to get rid of there hand overs, then they were drilled well into the night on pitstop training when the teams head mechanic found out and crawled out of his sick bed to come back to work, team principal walker had to step in when the head mechanic took the cat with nine tails out of a carrier bag saying health and safety mean't it couldn't be used unfortunately
Standings
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Latest press release
week 7 08 March 2010 · R1 Racing: after a wonderful race, our first driver secured a second position in this weekends race. Team and sponsors alike were thrilled by this and champagne rained over the driver as he was carried by the team off to celebrate.
Standings
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